Tag Archive : Esports

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Monumental Sports & Entertainment today announced its 2020-21 season programming for Caps Gaming – an esports-focused sub-brand that aims to help foster the growth of the NHL competitive gaming community and create visibility for hockey’s esports scene. As the focal point of its programming this season, Caps Gaming will bring back the Caps Gaming Showcase presented by Leidos again for 2020-21.

The Caps Gaming Showcase is an EA Sports NHL21 competition featuring the best 6’s teams in the NHL gaming community. In 2019-20, 82 teams participated in the Caps Gaming Showcase. This year’s competition will be an eight-week, Swiss-format event beginning in early December 2020. At the conclusion of the eight weeks, the top 32 teams will qualify for a single-elimination tournament that will run from early February through early March. The total prize pool for the Caps Gaming Showcase in this season is $20,000. Signups for the Caps Gaming

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IBM has announced its debut into the esports arena through a multi-year deal inked with the Overwatch League. 

Esports is roughly described as competitive videogaming, team-based play, and digital tournaments. The industry goes far beyond a casual, friendly gaming session between friends, however, as professional teams have now formed to face other groups worldwide. 

Interest in the industry continues to grow, perhaps propelled further by the travel and social restrictions imposed by COVID-19. In August, for example, Singapore set up a new, official trade body dedicated to driving forward a “sustainable” esports ecosystem in the country. 

See also: Singapore looks to power esports gameplay with new trade body

As esports competitions and entertainment sessions are able to be conducted remotely with the help of cloud technologies, high-speed broadband, and analytics, technology giants appear to be keen to establish a presence in the emerging space. 

On Friday, IBM announced the new

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Will Esports Be America’s New Pastime?

October 7, 2020 | technology | No Comments

Esports is an international spectator sport based on popular video games like Fortnite and League of Legends. These titles alone have generated billions of dollars. Game companies like Activision, Epic Games, and Riot Games, and their licensees (the owners and broadcasters) are producing televised, athlete-driven live entertainment, just like traditional sports. The video game industry as a whole generates more revenue than movies and music put together, over $120 billion according to Neilson Superdata. That dwarfs the pro football, which generates a measly 11 billion. 

Compared to America’s most popular pro sports, football, basketball and baseball, Esports is small, but it now ranks with popular sports entertainment like wrestling. In

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Technavio has been monitoring the computer accessories market and it is poised to grow by $ 2.86 bn during 2020-2024, progressing at a CAGR of almost 6% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200929005797/en/

Technavio has announced its latest market research report titled Global Computer Accessories Market 2020-2024 (Graphic: Business Wire)

Technavio has announced its latest market research report titled Global Computer Accessories Market 2020-2024 (Graphic: Business Wire)

Although the COVID-19 pandemic continues to transform the growth of various industries, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download a Free Sample Report on COVID-19

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