Tag Archive : Gamification

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The global e-learning market size is poised to grow by USD 93.64 billion during 2020-2024, progressing at a CAGR of almost 13% throughout the forecast period, according to the latest report by Technavio. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. The report also provides the market impact and new opportunities created due to the COVID-19 pandemic. Download a Free Sample of REPORT with COVID-19 Crisis and Recovery Analysis.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200930005624/en/

Technavio has announced its latest market research report titled Global e-Learning Market 2020-2024 (Graphic: Business Wire)

E-learning is a leveraging technique of gamification by tracking the progress of students and improving their interactions with educators and other students. As gamification is adding to the increased popularity of e-learning, vendors are also encouraged to integrate more learning modules such

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