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In 2014, Lockheed Martin (NYSE:LMT) shocked the world with the announcement that it was building a nuclear fusion reactor and planned to have it online “in as little as ten years.” Five years later, Lockheed confirmed that it is still working on the project — but had made very little progress in nuclear fusion energy.

Now it sounds like MIT may beat them to it.

The SPARC of an idea

On the opposite side of the country from the fabled Skunk Works, which is working on LockMart’s version of the reactor, scientists at the Massachusetts Institute of Technology Plasma Science and Fusion Center are working on a compact fusion reactor of their own, reports The New York Times. Within the next three to four years, working in cooperation with a company spun off from MIT in 2017 to commercialize the idea, “Commonwealth Fusion Systems LLC,” MIT hopes to have a

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It’s not uncommon for households in Tahlequah, Oklahoma, to lose internet for a full day. The last time it happened, back in the spring, Christina Rothermel-Branham connected herself (a professor at Northeastern State University, teaching online) and her son (a kindergartener at Heritage Elementary, learning online) to the hotspot on her phone. Luckily, nobody had a Zoom call scheduled that day; worksheets and YouTube videos proceeded as planned.

Rothermel-Branham’s son is now in first grade. He has multiple Zoom sessions per day and takes online classes through Outschool. She doesn’t know what they’ll do the next time their house loses service. She hopes her phone’s hotspot will be able to handle both of their video calls at once — but she’s worried that it won’t.

Rothermel-Branham’s son is one of the millions of students around the US who are currently taking some (or all) of their classes remotely. That’s been

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Will Esports Be America’s New Pastime?

October 7, 2020 | technology | No Comments

Esports is an international spectator sport based on popular video games like Fortnite and League of Legends. These titles alone have generated billions of dollars. Game companies like Activision, Epic Games, and Riot Games, and their licensees (the owners and broadcasters) are producing televised, athlete-driven live entertainment, just like traditional sports. The video game industry as a whole generates more revenue than movies and music put together, over $120 billion according to Neilson Superdata. That dwarfs the pro football, which generates a measly 11 billion. 

Compared to America’s most popular pro sports, football, basketball and baseball, Esports is small, but it now ranks with popular sports entertainment like wrestling. In

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