Perhaps it was just bad timing. Perhaps if Amazon Game Studios had released Crucible sooner, it would have been a hit.
Or perhaps it was marketing—or the lack thereof—that sunk the quirky competitive shooter, giving it one of the shortest lifespans in AAA game development.
Crucible was released on May 20th of this year, was promptly delisted from Steam in July and returned to Closed Beta status. Now, Amazon is now pulling the proverbial plug on November 9th when servers will officially go dark. That’s not quite half a year.
Then again, maybe Amazon simply shouldn’t have named its competitive shooter after the competitive mode in Destiny 2—a far better, more polished game. Just a thought.
Don’t get me wrong, when I previewed Crucible just before its launch, I actually enjoyed it quite a lot. Not enough to make it a regular part of my